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        coldet - 3D Collision Detection Library
        
        This library is an effort to provide a free collision detection library for
generic polyhedra. Its purpose is mainly for 3D games where accurate detection
is needed between two non-simple objects.
Features:
    * Works on any model, even polygon soups.
    * Uses bounding box hierarchies for fast detection.
    * Uses additional triangle intersection tests for 100% accuracy.
    * Provides (upon request) exact point of collision, plus the pair of
      triangles that collided.
    * Supports timeout setting, to limit detection time.
    * Model-Model collision test.
    * Ray-Model collision test.
    * Segment-Model collision test.
    * Sphere-Model collision test.
    * Ray-Sphere and Sphere-Sphere primitive collision tests. 
        
        
        Packages
        
            
                | Name | 
                Version | 
                Release | 
                Type | 
                Size | 
                Built | 
            
            
                | coldet | 
                1.1 | 
                3.fc5 | 
                x86_64 | 
                87 KiB | 
                Sat Jul 15 10:37:45 2006 | 
            
        
        Changelog
        
            - * Fri Jul  7 18:00:00 2006 Hans de Goede <j{*}w{*}r{*}degoede{%}hhs{*}nl> 1.1-3
 
            - Make -devel package Requires on the main package fully versioned.
 
        
            - * Mon Jun 26 18:00:00 2006 Hans de Goede <j{*}w{*}r{*}degoede{%}hhs{*}nl> 1.1-2
 
            - Put headers under /usr/include/coldet instead of straight under /usr/include.
 
        
            - * Mon Jun 26 18:00:00 2006 Hans de Goede <j{*}w{*}r{*}degoede{%}hhs{*}nl> 1.1-1
 
            - Initial Fedora Extras package