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#include <Inventor/SbBox.h>
Inheritance diagram for SbBox3f:
This box abstraction class is used by other entities in the Coin library for data exchange and storage. It provides a representation of the defining corners of a box in 3D space, with the sides aligned with the 3 principal axes.
Public Member Functions | |
SbBox3f (void) | |
SbBox3f (const float minx, const float miny, const float minz, const float maxx, const float maxy, const float maxz) | |
SbBox3f (const SbVec3f &min, const SbVec3f &max) | |
~SbBox3f () | |
const SbVec3f & | getMin (void) const |
const SbVec3f & | getMax (void) const |
SbVec3f & | getMin (void) |
SbVec3f & | getMax (void) |
SbVec3f | getCenter (void) const |
void | extendBy (const SbVec3f &point) |
void | extendBy (const SbBox3f &box) |
SbBool | intersect (const SbVec3f &point) const |
SbBool | intersect (const SbBox3f &box) const |
void | setBounds (const float minx, const float miny, const float minz, const float maxx, const float maxy, const float maxz) |
void | setBounds (const SbVec3f &min, const SbVec3f &max) |
void | getBounds (float &minx, float &miny, float &minz, float &maxx, float &maxy, float &maxz) const |
void | getBounds (SbVec3f &min, SbVec3f &max) const |
void | getOrigin (float &x0, float &y0, float &z0) const |
void | getSize (float &dx, float &dy, float &dz) const |
void | makeEmpty (void) |
SbBool | isEmpty (void) const |
SbBool | hasVolume (void) const |
void | getSpan (const SbVec3f &dir, float &dmin, float &dmax) const |
void | transform (const SbMatrix &matrix) |
float | getVolume (void) const |
SbBool | outside (const SbMatrix &mvp, int &cullbits) const |
SbVec3f | getClosestPoint (const SbVec3f &point) const |
void | print (FILE *file) const |
Friends | |
int | operator== (const SbBox3f &b1, const SbBox3f &b2) |
int | operator!= (const SbBox3f &b1, const SbBox3f &b2) |
SbBox3f::SbBox3f | ( | void | ) |
The default constructor makes an empty box.
SbBox3f::SbBox3f | ( | const float | minx, | |
const float | miny, | |||
const float | minz, | |||
const float | maxx, | |||
const float | maxy, | |||
const float | maxz | |||
) |
Constructs a box with the given corners.
minx should be less than maxx, miny should be less than maxy and minz should be less than maxz if you want to make a valid box.
Constructs a box with the given corners.
The coordinates of min should be less than the coordinates of max if you want to make a valid box.
SbBox3f::~SbBox3f | ( | void | ) |
Default destructor does nothing.
const SbVec3f & SbBox3f::getMin | ( | void | ) | const |
Returns the minimum point. This should usually be the lower left corner point of the box.
const SbVec3f & SbBox3f::getMax | ( | void | ) | const |
Returns the maximum point. This should usually be the upper right corner point of the box.
SbVec3f & SbBox3f::getMin | ( | void | ) |
Returns a modifiable reference the minimum point.
SbVec3f & SbBox3f::getMax | ( | void | ) |
Returns a modifiable reference the maximum point.
SbVec3f SbBox3f::getCenter | ( | void | ) | const |
Returns the center point of the box.
Reimplemented in SbXfBox3f.
void SbBox3f::extendBy | ( | const SbVec3f & | point | ) |
Extend the boundaries of the box by the given point, i.e. make the point fit inside the box if it isn't already so.
Reimplemented in SbXfBox3f.
void SbBox3f::extendBy | ( | const SbBox3f & | box | ) |
Extend the boundaries of the box by the given box parameter. This is equal to calling extendBy() twice with the corner points.
Reimplemented in SbXfBox3f.
SbBool SbBox3f::intersect | ( | const SbVec3f & | point | ) | const |
Check if the given point lies within the boundaries of this box.
Reimplemented in SbXfBox3f.
SbBool SbBox3f::intersect | ( | const SbBox3f & | box | ) | const |
Check if the given box lies wholly or partly within the boundaries of this box.
Reimplemented in SbXfBox3f.
void SbBox3f::setBounds | ( | const float | minx, | |
const float | miny, | |||
const float | minz, | |||
const float | maxx, | |||
const float | maxy, | |||
const float | maxz | |||
) |
Reset the boundaries of the box.
minx should be less than maxx, miny should be less than maxy and minz should be less than maxz if you want to make a valid box.
Reset the boundaries of the box with the given corners.
The coordinates of min should be less than the coordinates of max if you want to make a valid box.
void SbBox3f::getBounds | ( | float & | minx, | |
float & | miny, | |||
float & | minz, | |||
float & | maxx, | |||
float & | maxy, | |||
float & | maxz | |||
) | const |
void SbBox3f::getOrigin | ( | float & | x0, | |
float & | y0, | |||
float & | z0 | |||
) | const |
void SbBox3f::getSize | ( | float & | dx, | |
float & | dy, | |||
float & | dz | |||
) | const |
Returns width, height and depth of box.
void SbBox3f::makeEmpty | ( | void | ) |
SbBool SbBox3f::isEmpty | ( | void | ) | const |
SbBool SbBox3f::hasVolume | ( | void | ) | const |
Check if the box has been correctly specified and by that virtue has volume.
void SbBox3f::getSpan | ( | const SbVec3f & | dir, | |
float & | dmin, | |||
float & | dmax | |||
) | const |
Find the span of the box in the given direction (i.e. how much room in the given direction the box needs). The distance is returned as the minimum and maximum distance from origo to the closest and furthest plane defined by the direction vector and each of the box' corners. The difference between these values gives the span.
Reimplemented in SbXfBox3f.
void SbBox3f::transform | ( | const SbMatrix & | matrix | ) |
Transform the box by the matrix, and change its boundaries to contain the transformed box.
Doesn't touch illegal/empty boxes.
Reimplemented in SbXfBox3f.
float SbBox3f::getVolume | ( | void | ) | const |
Check if the box has "positive" volume, i.e. the lower left corner is actually lower and more left than the maximum point.
Reimplemented in SbXfBox3f.
SbBool SbBox3f::outside | ( | const SbMatrix & | mvp, | |
int & | cullbits | |||
) | const |
Check if the box is outside the view volume defined by the mvp matrix. Sets cullbits according to which planes we're inside or outside. Bit 0 (0x1) is cleared when box is completely inside left and right clipping planes. Bit 1 (0x2) is cleared when box is inside top and bottom clipping planes. Bit 2 (0x4) is cleared when box is inside near and far clipping planes.
Returns TRUE
if box is completely outside one of the clipping planes. FALSE
otherwise.
Return the point on the box closest to the given point.
void SbBox3f::print | ( | FILE * | fp | ) | const |
Dump the state of this object to the file stream. Only works in debug version of library, method does nothing in an optimized compile.
Reimplemented in SbXfBox3f.
Copyright © 1998-2005 by Systems in Motion AS. All rights reserved.
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