Mercator::Forest | This is the core class for any area to be populated with vegetation |
Mercator::Matrix< COLS, ROWS, FloatType > | A fixed sized array of objects |
Mercator::Plant | This is the simple class for representing instances of vegetation |
Mercator::Segment | Class storing heightfield and other data for a single fixed size square area of terrain defined by four adjacent BasePoint objects |
Mercator::Shader | Base class for Shader objects which create surface data for use when rendering terrain |
Mercator::Terrain | Class storing centrally all data about an instance of some terrain |